Music is an integral part of The Legend of Zelda, but it’s also typically a strong point across most of Nintendo’s games. You need only glance at the staggering setlist of Super Smash Bros. Ultimate, a rich compilation of the greatest music in Nintendo history, to realize just how incredible Nintendo’s ability to compose soundtracks truly is.
When I first played Four Swords Adventures, I was relatively new to the Zelda series and had only played a couple of games prior. I knew some of the lore and history of the series, and I had fought Dark Link in Ocarina of Time, but I wasn’t aware that an evil version of Link was a recurring or popular theme in the series.
I wish I had known how important this type of enemy was to The…
When Four Swords Adventures released in 2004, it was notable for being the first 2D Zelda console game in 13 years. The previous title to make this claim, A Link to the Past, appeared to be a significant source of inspiration for Four Swords Adventures’ graphical style, and the original Four Swords was, of course, an accompaniment to the Game Boy Advance port of A Link to the Past.
Four Swords Adventures is an incredibly unique game in the Legend of Zelda series. The focus on multiplayer and puzzle-solving led way to the creation of many unconventional and entertaining regions, levels, and dungeons. Among all these interesting locations, the Village of the Blue Maiden stands out as one of the most engaging and challenging.