Reggie Fils-Aimé on Nintendo’s approach to dea…

Reggie Fils-Aimé on Nintendo’s approach to deal with crunch time

Since the dawn of time, crunch time plagues the games industry. From 14 hourswork days, six days a week to months without seeing their families, there’s no end to the brutal storiesthat developers have gone through in order to give us the best of the best. However, hope is not lost. Many AAA companies are slowly trying to fix this by implementing a variety of approaches to give employees a…

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